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- TADS Instructions - written by Michael J. Roberts, modified
- by Neil deMause
-
- HOW TO PLAY
-
- In an adventure game, you play by typing commands that
- describe what you want to do. Unfortunately, the game isn't
- as smart as you are, so it can't understand nearly as many
- sentences as a person could. In this section, we'll describe
- most of the types of commands that you will need to use while
- playing the game.
-
- Note that we've tried to design this game so that you won't
- need to think of any unusual words or phrases that aren't
- directly mentioned by the game. We've especially tried to
- avoid making you guess a strange verb or an unusual way of
- phrasing a command.
-
- Each time you see the prompt, >, you type a command. Your
- command should be a simple imperative sentence (i.e., TAKE
- SWORD, READ THE BOOK, THROW BOMB AT NEWT GINGRICH), or a
- series of imperatives separated by periods. Press the RETURN
- (or ENTER) key when you are done typing your command; the
- game won't do anything until you press RETURN.
-
- The TADS parser (the part of the program that interprets your
- commands) is fairly lenient about how you type your
- instructions. You can enter commands in either capital or
- lower-case letters, and you can use words such as THE and AN
- when they're appropriate, or omit them if you prefer. You can
- also abbreviate any word to its first six (or more) letters,
- but the game will still pay attention to all of the letters
- you type. For example, you could refer to a FLASHLIGHT with
- the words FLASHL, FLASHLIG, and so forth, but not with
- FLASHSDF.
-
-
- TRAVEL
-
- Text adventures (or interactive fiction games, as we snobs
- prefer to call them), take place in a series of "rooms,"
- which can be either indoor or outdoor locations. When you
- first enter a room, the game gives the name of the room, and
- describes your surroundings. (To look around again later,
- type LOOK.) In a given location, you can reach anything
- described, so you don't need to type commands to move about
- within a room.
-
- To move around in the game, you need to type the direction
- you want to go. The directions the game recognizes are
- NORTH, SOUTH, EAST, WEST, NORTHEAST, SOUTHEAST, UP, and DOWN.
- (These can be abbreviated to to N, S, E, W, NE, SE, NW, SW,
- U, and D.) In some locations you can also use IN and OUT.
- You can usually tell which directions you can go by typing
- LOOK, though be aware that some exits may not be so obvious.
- It's also a good idea to make a map as you explore the game,
- indicating which direction you can go from each room.
-
- Most of the time, when the game describes a door or doorway,
- you don't need to open the door to go through the passage;
- the game will do this for you. Only when the game explicitly
- describes a closed door (or other impediment to travel) will
- you need to type a command to open the door.
-
-
- OBJECTS
-
- In the game, you will find many objects that you can carry or
- otherwise manipulate. When you want to do something with an
- object, type a simple command that tells the game as clearly
- as possible what you want to do. (For example, OPEN DRAWER,
- EAT APPLE, or THROW BOMB AT NEWT GINGRICH.) Most of the
- items in the game have fairly obvious uses, and you shouldn't
- have to think of any obscure or unrelated words in order to
- manipulate them.
-
- You generally don't have to specify exactly where you want to
- put an object that you wish to carry; you can just type TAKE
- (followed by the object's name) to carry an object. However,
- there is a limit to how many objects you can carry at once,
- and to how much weight you can handle. You can carry more
- objects (but not more weight, of course) by putting some
- items inside containers (for example, you may be able to put
- several objects into a box, and carry the box), since this
- reduces the number of objects you actually have to juggle at
- once.
-
- Some basic verbs that you will use frequently are TAKE (to
- pick up an object), DROP (to drop an object), OPEN and CLOSE,
- and EXAMINE (which can be abbreviated to X). You can PUT an
- object IN or ON another object when appropriate. The game
- recognizes many other verbs as well; if you think a verb
- should work with a given object, try it out.
-
- Some examples of commands that the game recognizes are shown
- below. These aren't necessarily commands that you'll ever
- type while playing, but they illustrate some of the verbs and
- sentence formats that you may use.
-
- GO NORTH
- NORTH
- N
- UP
- TAKE THE BOX
- PUT THE FLOPPY DISK INTO THE BOX
- CLOSE BOX
- LOOK AT DISK
- TAKE DISK OUT OF BOX
- LOOK IN BOX
- WEAR THE CONICAL HAT
- TAKE OFF HAT
- CLOSE BOX
- TURN ON THE LANTERN
- LIGHT MATCH
- LIGHT CANDLE WITH MATCH
- RING BELL
- POUR WATER INTO BUCKET
- PUSH BUTTON
- TURN KNOB
- EAT COOKIE
- DRINK MILK
- THROW KNIFE AT THIEF
- KILL TROLL WITH SWORD
- READ NEWSPAPER
- LOOK THROUGH WINDOW
- UNLOCK DOOR WITH KEY
- TIE THE ROPE TO THE HOOK
- CLIMB UP THE LADDER
- TURN THE KNOB
- JUMP
- TYPE \"HELLO\" ON THE KEYBOARD
- TYPE 1234 ON THE KEYPAD
- GET IN THE CAR
- GET OUT OF THE CAR
- GET ON THE HORSE
- GIVE WAND TO WIZARD
- ASK WIZARD ABOUT WAND
-
-
- OTHER CHARACTERS
-
- You may encounter other characters in the game. You can
- interact in certain ways with these characters. For example,
- you can GIVE things to them, and you could try to attack them
- (although this is a non-violent game, so you shouldn't expect
- to solve any of your problems this way). In addition, you
- can ask characters about things:
-
- ASK WIZARD ABOUT WAND
-
- You can also tell characters to do something. To do this,
- type the character's name, then a comma, then a command that
- you want the character to perform. You can type several
- commands for the character all on the same line by separating
- the commands with periods. For example:
-
- ROBOT, GO NORTH. PUSH BUTTON. GO SOUTH.
-
- Of course, you shouldn't expect that characters will always
- follow your instructions; most characters have minds of their
- own, and won't automatically do what you ask.
-
-
- TIME
-
- Time passes only in response to commands you type. Nothing
- happens
- while the game is waiting for you to type something. Each
- turn takes about
- the same amount of time. If you want to let some game time
- pass, because
- you think something is about to happen, you can type WAIT (or
- just Z).
-
-
- SCORE
-
- The game assigns you a score while you play, indicating how
- close you are to
- finishing the game. At certain points in the game, you will
- be awarded points
- when you solve some puzzle or obtain some item. The score is
- intended to
- provide you with a measure of your progress in the game, and
- increases as
- you get further in the game; you never lose points once they
- are earned.
-
-
- REFERRING TO MULTIPLE OBJECTS
-
- You can usually use multiple objects in your sentences. You
- separate the
- objects by the word AND or a comma. For example:
-
- TAKE THE BOX, THE FLOPPY DISK, AND THE ROPE
- PUT DISK AND ROPE IN BOX
- DROP BOX AND BALL
-
- You can use the word ALL to refer to everything that is
- applicable to your
- command, and you can use EXCEPT (right after the word ALL) to
- exclude certain objects.
-
- TAKE ALL
- PUT ALL EXCEPT DISK AND ROPE INTO BOX
- TAKE EVERYTHING OUT OF THE BOX
- TAKE ALL OFF SHELF
-
- The word ALL refers to everything that makes sense for your
- command, excluding things inside containers that are used in
- the command. For example, if you are carrying a box and a
- rope, and the box contains a floppy disk, typing DROP ALL
- will drop only the box and the rope; the floppy disk will
- remain in the box.
-
-
- "IT" AND "THEM"
-
- You an use IT and THEM to refer to the last object or objects
- that you used
- in a command. Some examples:
-
- TAKE THE BOX
- OPEN IT
- TAKE THE DISK AND THE ROPE
- PUT THEM IN THE BOX
-
-
- MULTIPLE COMMANDS ON A LINE
-
- You can put multiple commands on a single input line by
- separating the commands with periods or the word THEN, or
- with a comma or the word AND. Each command still counts as a
- separate turn. For example:
-
- TAKE THE DISK AND PUT IT IN THE BOX
- TAKE BOX. OPEN IT.
- UNLOCK THE DOOR WITH THE KEY. OPEN IT, AND THEN GO NORTH
-
- If the game doesn't understand one of the commands on the
- input line, it will tell you what it couldn't understand, and
- it will ignore the rest of the commands on the line.
-
-
- AMBIGUOUS COMMANDS
-
- If you type a command that leaves out some important
- information, the game will try to figure out what you mean
- anyway. When the game can be reasonably sure about what you
- mean, because only one object would make sense with the
- command, the game will make an assumption about the missing
- information and act as
- though you had supplied it. For example,
-
- >TIE THE ROPE
- (to the hook)
- The rope is now tied to the hook. The end of the
- rope nearly reaches the floor of the pit below.
-
- If your command is ambiguous enough that the game doesn't
- feel safe making assumptions about what you meant, the game
- will ask you for more information. You can answer these
- questions by typing the missing information. If you decide
- you didn't want to bother with the command after all, you can
- just type a new command; the game will ignore the question it
- asked. For example:
-
- >UNLOCK THE DOOR
- What do you want to unlock the door with?
-
- >THE KEY
- Which key do you mean, the gold key, or the silver key?
-
- >GOLD
- The door is now unlocked.
-
-
- UNKNOWN WORDS
-
- The game will occasionally use words in its descriptions that
- it doesn't understand in your commands. (Though we've tried
- to avoid this as much as possible.) For example, you may see
- a description such as, "The planet's rings are visible as a
- thin arc high overhead, glimmering in the sunlight." If the
- game doesn't know words such as "rings," you can safely
- assume that they're not needed to play the game; they're in
- the descriptions simply to make the story more interesting.
- For those objects that are important, the game recognizes
- many synonyms; if the game doesn't understand a word you use,
- or any of its common synonyms, you are probably trying
- something that is not necessary to continue the game.
-
-
- TYPOS
-
- If you accidentally misspell something in a command, you can
- fix it by typing OOPS followed by the correctly spelled word.
- For example:
-
- >TAKE ROLLERBLADES AND HACKYSACK FROM DWRAF
- I don't know the word "dwraf".
-
- >OOPS DWARF
- Taken.
-
-
- SAVING AND RESTORING
-
- You can save a game to disk at any time. Later, if you want
- to go back to a point you were at earlier in the game, you
- can simply restore the position from the disk file. You can
- save as many times as you like, using different disk files
- for each position. Saving the game also allows you to play
- the game over the course of many days, without having to
- start over from scratch each time you come back to the game.
-
- To save the game, type SAVE at any prompt. The game will ask
- you for the name of a disk file to use to store the game
- state. (You will have to specify a filename suitable for
- your computer system, and the disk must have enough space to
- store the game file. You will be warned with an error
- message if the game was not saved properly for some reason.)
- You should give the file a name that does not exist on your
- disk. If you save the game into a file that already exists,
- the data previously in that file will be destroyed.
-
- When you wish to restore a game, type RESTORE at the command
- prompt. The game will ask you for the name of a disk file
- that you specified with a previous SAVE command. After
- reading the disk file, the game will be restored to exactly
- the position you were in when you saved it.
-
-
- SPECIAL COMMANDS
-
- The game understands several special commands that you can
- use to control the game. You can use these commands at any
- prompt.
-
- AGAIN or G: Repeats your last command. If your last input
- line was composed of several commands, only the last command
- on the line is repeated.
-
- INVENTORY or I: Shows the list of items you are carrying.
-
- LOOK or L: Shows the full description of your location.
-
- NOTIFY: Tells the game whether you want to be notified of
- score changes when they happen. When the game starts, NOTIFY
- is turned on, so you will see a message whenever you do
- something that changes your score. If you'd prefer not to
- see these messages, type NOTIFY. (If you later change your
- mind, typing NOTIFY again will turn notification back on.)
-
- OOPS or O: Allows you to correct the spelling of a word in
- the last command. You can use OOPS when the game displays
- this complaint: "I don't know the word <word>." Immediately
- after this message, you can type OOPS followed by the
- corrected spelling of the misspelled word. You can only type
- one word after OOPS, so this command doesn't allow you to
- correct certain types of errors, such as when you run two
- words together without a space.
-
- QUIT: Stops the game, and returns you to your operating
- system.
-
- RESTART: Starts the game over from the beginning.
-
- RESTORE: Restores a position previously saved with the SAVE
- command.
-
- SAVE: Stores the current state of the game in a disk file,
- so that you can come back to the same place later (with the
- RESTORE command).
-
- SCORE: Shows you your current score, the maximum possible
- score, and the number of turns you have taken so far.
-
- SCRIPT: Starts writing everything you see on the screen
- (your commands and the game's responses) to a disk file. The
- game will ask you for a filename to be used for the
- transcript; you should select a filename that does not yet
- exist on your disk, because if you use an existing filename,
- data in the file will be destroyed. Use the UNSCRIPT command
- to stop making the transcript.
-
- TERSE: Tells the game that you wish to see only short
- descriptions of locations you have already seen when you
- enter them. This is the default mode. See also the VERBOSE
- command.
-
- UNDO: Take back the last command. This can be used multiple
- times to take back a series of commands in sequence. The
- number of commands that you can undo at any given time
- varies, but you can generally undo over a hundred commands.
-
- UNSCRIPT: Turns off the transcript being made with the
- SCRIPT command.
-
- VERBOSE: Tells the game to show you the full description of
- every location you enter, whether or not you have seen the
- description before. By default, the game will show you the
- full description of a location only when you first enter it,
- and will show you the short description each time you enter
- the location thereafter. Of course, you can get a full
- description at any time by typing LOOK. See also the TERSE
- command.
-
- VERSION: Shows you the current version of the game.
-
- WAIT or Z: Causes game time to pass. When the game is
- waiting for you to
- type command, no game time passes; you can use this command
- to wait for
- something to happen.
-
-
- COMMAND EDITING AND RECALL
-
- On most computer systems, the game has a special feature that
- allows you to use your keyboard's editing keys to modify an
- input line as you are typing it, and to recall commands that
- you have previously typed for editing and re-entry. The
- specific keys you use vary depending on your system, and some
- systems don't support this feature at all; see the system-
- specific documentation for more information.
-
- While you are typing a command, the game allows you to go
- back and change part of the line without backspacing over the
- rest of the line to get there. Simply use your left and right
- cursor-arrow keys to move the cursor to any point in the
- command line. The BACKSPACE key deletes a character to the
- left of the cursor, and the DELETE key deletes the character
- at which the cursor is located.
-
- You can insert new text at the cursor simply by typing the
- text. You can press the RETURN (or ENTER) key with the
- cursor at any point in the line (the cursor need not be at
- the end of the command line).
-
- You can recall the previous command that you entered by
- pressing the up cursor-arrow key; pressing the up-arrow key
- again recalls the command before that, and so forth. Using
- the down cursor-arrow key reverses this process, until you
- get back to the original command that you were typing before
- you started pressing the up-arrow key.
-
- Once you have recalled a prior command, you can re-enter it
- by pressing the RETURN key. In addition, you can edit the
- command, as described above, before entering the command.
-
- The exact number of commands the game retains depends on the
- lengths of the commands, but more than a hundred of the most
- recent commands are generally retained at any given time.
-
-
- REVIEW MODE
-
- Another special feature that the game supports on many
- computer systems is called "review mode." The game remembers
- text as it "scrolls" off the screen; by invoking recall mode,
- you can go back and look at text that is no longer visible on
- the screen. On most systems, review mode is activated by
- pressing the function key F1.
-
- Once in review mode, the status line that is normally at the
- top of the screen will be replaced by the review mode help
- line. This line shows the keystrokes you use to view
- previous screenfuls of text, and also shows you the key that
- exits review mode and resumes normal game play (this is
- generally the game key that you used to activate review
- mode).
-
- While in review mode, your screen becomes a window onto the
- text that the game has stored away. When you first activate
- review mode, you are looking at the very bottom of this text,
- which is the screenful of text that was just displayed. Use
- the up and down cursor-arrow keys to move the window up and
- down. Pressing the up cursor-arrow key moves the window up
- one line, showing you one line of text that has scrolled off
- the screen. Most systems also provide keys to move up and
- down by a full screenful (also called a "page.")
-
- To resume game play, press the same key that you used to
- activate review mode.
-
- The number of screenfuls of text that the game stores away
- for review depends on how much text is actually on each
- screen, since the game has a limit on the number of
- characters it can store, not on the number of lines.
- Normally, more than twenty of the most recent screens of text
- are saved and available for review at any given time.
-
-